Coding Classes Near Me

Foundation Belt - iCode Redmond
by iCode Redmond
Redmond, WA
DESCRIPTION This course teaches game development and computer fundamentals through Scratch, covering programming basics, functions, custom code blocks, and integrating physical components, while also imparting key skills in flowcharting, Agile Methodology, Digital Logic, and electrical engineering. KEY CONCEPTS Computer Basics Programming Fundamentals Agile Methodologies Scratch Programming SPRINTS Computer Foundations Introduction to Programming with Scratch Computational Thinking Advanced Scratch Programming Digital Logic Exploring STEM Professions I Exploring STEM Professions II Hands-on Scratch Final Project: Interactive Simulation Creating from Scratch SOFT SKILLS: Critical Thinking Project Management Planning and Design OUTCOME: Customized Game
In-person
Ages 6-8 years

5-Day STEM Spring Camp (Mon–Fri) | Full Day
100%
by Stemtree of Brownsville
Brownsville, TX
Looking for a fun and productive Spring Break for your child? Join Stemtree of Brownsville for our 5-Day STEM Spring Camp! Students explore Science, Coding, Robotics, Engineering, and Electronics through hands-on projects in a small-group setting with personalized guidance based on age and experience. 📅 Camp Schedule: Monday–Friday 9:00 AM – 3:00 PM (Full Day) 🥪 Please pack a snack, water bottle, and lunch daily. 🍕 Cheese pizza lunch provided on Friday. ⏰ Optional Add-Ons (Advance Registration Required): • Early Drop-Off: 8:00–9:00 AM • Extended Care: 3:00–5:00 PM Enrollment Notice: A minimum of 5 campers is required to open the full-day camp. Families will be notified in advance if adjustments are needed. Spots are limited to maintain small group instruction. Care.com applies a service fee at checkout.
In-person
Ages 5-13 years

Junior Game Designers: Build Games & Bring Stories to Life
100%
by Silicon STEM Academy
Denver, CO
A fun first step into coding, creativity, and game design. In Junior Game Designers, campers are introduced to the exciting world of coding and game creation in a way that’s visual, playful, and easy to understand - perfect for beginners. Using Scratch, the award-winning platform developed by MIT, students learn how to bring characters to life, design interactive games, and tell stories through block-based coding. By snapping together visual code blocks, campers quickly see how their ideas turn into real, playable creations. This camp focuses on creative problem-solving and logical thinking, helping students understand how games are built while encouraging imagination and experimentation in a supportive, low-pressure environment. What students will do: Learn the basics of coding and game logic using Scratch Animate characters and design simple games Create interactive stories and challenges Practice sequencing, problem-solving, and debugging Build confidence as creators - not just players No prior coding experience is required - just basic keyboarding skills and a creative mindset. This camp is an excellent stepping-stone into our Junior Minecraft programs, as well as LEGO Robotics and other game design and coding camps as students grow. Ages: 7–10 Junior Game Designers is often where kids discover that learning to code feels a lot like playing—and where a long-term love of STEM begins.
In-person
Ages 7-10 years

Minecraft Modding: Design, Code & Customize Your World
100%
by Silicon STEM Academy
Denver, CO
Go beyond playing Minecraft — learn how to change it. If your student loves Minecraft and is ready to take the next step, Minecraft Modding shows them how to turn their ideas into real, playable features inside the game. In this camp, students learn how to create their own Minecraft mods (short for modifications) that add new worlds, biomes, characters, and items to the game. Campers move from simply playing Minecraft to understanding how it works behind the scenes - and how to shape it themselves. Using MCreator, a powerful yet beginner-friendly drag-and-drop, Java-based modding tool, students design and build custom mods through an intuitive visual interface. Along the way, they’re introduced to core Java programming concepts, learning how code brings their creations to life. What students will do: Design custom Minecraft mods using MCreator Create new worlds, biomes, characters, and items Learn how games are structured and modified Explore introductory Java programming concepts Develop problem-solving, logic, and creative thinking skills This camp blends creativity, game design, and real-world coding foundations in a way that’s engaging and accessible. Many parents see Minecraft Modding as a natural gateway into deeper coding and software development skills—and kids love seeing their ideas come alive inside a game they already enjoy. If your student loves Minecraft Modding, they may also enjoy: Coding 101 BattleBots Game Design camps Minecraft Modding is where creativity meets code - and where players become creators.
In-person
10+ years

Junior Minecraft: Create, Customize & Code
100%
by Silicon STEM Academy
Denver, CO
Turn imagination into a Minecraft world of your own. If your child loves Minecraft, this camp shows them how to go beyond playing the game and start creating inside it. In Junior Minecraft, campers learn the foundations of Minecraft modding (short for "modifying") using an age-appropriate, block-based coding system that’s intuitive, visual, and fun. Students explore how Minecraft works behind the scenes as they customize characters, modify gear, and make meaningful changes to their worlds...all in a supportive, beginner-friendly environment. Campers work inside curated Minecraft worlds designed specifically for learning. Through guided challenges and creative projects, they’re introduced to the core ideas of “modding” while building confidence, problem-solving skills, and a sense of ownership over what they create. What students will do: Learn the basics of block-based coding Customize Minecraft worlds, characters, and items Explore how games are built and modified Follow structured challenges with room for creativity Build confidence using technology as a creator, not just a player This camp is ideal for younger Minecraft fans who are curious, creative, and ready to take their first steps into coding and game design—no prior experience required. Important note: This camp requires a Minecraft Java Edition account, available at: https://www.minecraft.net/en-us/store/minecraft-java-edition If your student enjoys Junior Minecraft, they may also love: Junior Game Designers (Scratch Programming) LEGO Robotics Roblox Game Design Junior Minecraft is often the first step in a longer STEM journey...and one of our most popular ways for kids to discover that learning can be just as fun as gaming.
In-person
Ages 7-10 years

Junior Minecraft: Create, Customize & Code
100%
by Silicon STEM Academy
Denver, CO
Turn imagination into a Minecraft world of your own. If your child loves Minecraft, this camp shows them how to go beyond playing the game and start creating inside it. In Junior Minecraft, campers learn the foundations of Minecraft modding (short for "modifying") using an age-appropriate, block-based coding system that’s intuitive, visual, and fun. Students explore how Minecraft works behind the scenes as they customize characters, modify gear, and make meaningful changes to their worlds...all in a supportive, beginner-friendly environment. Campers work inside curated Minecraft worlds designed specifically for learning. Through guided challenges and creative projects, they’re introduced to the core ideas of “modding” while building confidence, problem-solving skills, and a sense of ownership over what they create. What students will do: Learn the basics of block-based coding Customize Minecraft worlds, characters, and items Explore how games are built and modified Follow structured challenges with room for creativity Build confidence using technology as a creator, not just a player This camp is ideal for younger Minecraft fans who are curious, creative, and ready to take their first steps into coding and game design—no prior experience required. Important note: This camp requires a Minecraft Java Edition account, available at: https://www.minecraft.net/en-us/store/minecraft-java-edition If your student enjoys Junior Minecraft, they may also love: Junior Game Designers (Scratch Programming) LEGO Robotics Roblox Game Design Junior Minecraft is often the first step in a longer STEM journey...and one of our most popular ways for kids to discover that learning can be just as fun as gaming.
In-person
Ages 7-10 years

Junior Game Designers: Build Games & Bring Stories to Life
100%
by Silicon STEM Academy
Denver, CO
A fun first step into coding, creativity, and game design. In Junior Game Designers, campers are introduced to the exciting world of coding and game creation in a way that’s visual, playful, and easy to understand - perfect for beginners. Using Scratch, the award-winning platform developed by MIT, students learn how to bring characters to life, design interactive games, and tell stories through block-based coding. By snapping together visual code blocks, campers quickly see how their ideas turn into real, playable creations. This camp focuses on creative problem-solving and logical thinking, helping students understand how games are built while encouraging imagination and experimentation in a supportive, low-pressure environment. What students will do: Learn the basics of coding and game logic using Scratch Animate characters and design simple games Create interactive stories and challenges Practice sequencing, problem-solving, and debugging Build confidence as creators - not just players No prior coding experience is required - just basic keyboarding skills and a creative mindset. This camp is an excellent stepping-stone into our Junior Minecraft programs, as well as LEGO Robotics and other game design and coding camps as students grow. Ages: 7–10 Junior Game Designers is often where kids discover that learning to code feels a lot like playing—and where a long-term love of STEM begins.
In-person
Ages 7-10 years

Gamer Art Studio: Pixel Art & Animation
100%
by Silicon STEM Academy
Denver, CO
In Game Art Studio, campers explore the world of pixel art and animation using Aseprite, a professional tool used to create graphics for 2D video games. Students learn how to design characters, environments, icons, and animated sprites while building strong foundations in color, shading, and animation timing. Throughout the week, campers create original game-ready artwork such as character walk cycles, enemies, backgrounds, and user interface elements. They also learn how pixel art is used in real games and how their creations can be exported for use in 2D games, Scratch or Flowlab projects, Godot or Unity games, Minecraft-style mods, and animated GIFs. This camp is ideal for creative kids who love games and want to bring their ideas to life. No prior art or coding experience is required. Recommended for ages 10 - 15.
In-person
10+ years

Junior Minecraft: Create, Customize & Code
100%
by Silicon STEM Academy
Denver, CO
Turn imagination into a Minecraft world of your own. If your child loves Minecraft, this camp shows them how to go beyond playing the game and start creating inside it. In Junior Minecraft, campers learn the foundations of Minecraft modding (short for "modifying") using an age-appropriate, block-based coding system that’s intuitive, visual, and fun. Students explore how Minecraft works behind the scenes as they customize characters, modify gear, and make meaningful changes to their worlds...all in a supportive, beginner-friendly environment. Campers work inside curated Minecraft worlds designed specifically for learning. Through guided challenges and creative projects, they’re introduced to the core ideas of “modding” while building confidence, problem-solving skills, and a sense of ownership over what they create. What students will do: Learn the basics of block-based coding Customize Minecraft worlds, characters, and items Explore how games are built and modified Follow structured challenges with room for creativity Build confidence using technology as a creator, not just a player This camp is ideal for younger Minecraft fans who are curious, creative, and ready to take their first steps into coding and game design—no prior experience required. Important note: This camp requires a Minecraft Java Edition account, available at: https://www.minecraft.net/en-us/store/minecraft-java-edition If your student enjoys Junior Minecraft, they may also love: Junior Game Designers (Scratch Programming) LEGO Robotics Roblox Game Design Junior Minecraft is often the first step in a longer STEM journey...and one of our most popular ways for kids to discover that learning can be just as fun as gaming.
In-person
Ages 7-10 years
Week of 15-Jun Naperville: Block-Based Coding in MakeCode and Lights, Buzzers & Motion / Coding Games with JavaScript and Sensors in Action
98%
by Kids STEM Studio Naperville
Naperville, IL
For more details please follow the below link https://kidsstemstudio.com/napervillesummercamp/
In-person
Ages 5-12 years

3D Printing Usining Blender/TinkerCAD
71%
by Siliconvalley4U
3D printing is the construction of a three-dimensional object from a CAD model or a digital 3D model. This class is open to beginning and advanced students. Topics covered aims to provide students the knowledge of basic 3D Printing. Students will explore and create their own 3D models through a software. TinkerCAD or Blender will be introduced to students. Focus would be on 3D modeling first.
Online
Ages 6-18 years

Level 1 - The Thinker ( Problem Solving with Python & Programming Basics ​) - Quarterly / Half yearly / Monthly
by MathCodeLab
Outcome Introduces beginners to programming fundamentals, focusing on logic, coding, and systems through hands-on Python activities. Students build a strong foundation for further learning. Students learn core skills like problem-solving and pattern recognition by tackling relatable challenges such as optimizing a store checkout line showing how these abilities apply across fields from tech to medicine to the arts. We begin with practical problems before introducing technical concepts, ensuring students grasp the “why” behind what they learn. This hands-on, engaging approach sparks creativity, builds confidence, and equips students with versatile skills for any future path.
Online
Ages 11-18 years

BHCCClass: Python for Beginners 2026
71%
by Siliconvalley4U
A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!
Online
Ages 6-18 years

Level 1 - The Thinker ( Problem Solving with Python & Programming Basics ​) - Quarterly / Half yearly / Monthly
by MathCodeLab
Outcome Introduces beginners to programming fundamentals, focusing on logic, coding, and systems through hands-on Python activities. Students build a strong foundation for further learning. Students learn core skills like problem-solving and pattern recognition by tackling relatable challenges such as optimizing a store checkout line showing how these abilities apply across fields from tech to medicine to the arts. We begin with practical problems before introducing technical concepts, ensuring students grasp the “why” behind what they learn. This hands-on, engaging approach sparks creativity, builds confidence, and equips students with versatile skills for any future path.
Online
Ages 11-18 years

BHCCClass: Python Continuing 2026
71%
by Siliconvalley4U
Only students who are previously enrolled to Python for Beginners can join this class. Python is a powerful general-purpose programming language that has been around since the 1980s. It is one of the recommended languages to learn for students who are beginning to learn coding. The aim of this class is to help the students jumpstart their journey in Python. This not only aims to provide basics of Python, but as the course progresses, students will have a chance to transfer to a more advanced Python class.
Online
All ages

Beginner to Real-World Coding Program for Kids & Teens
71%
by Siliconvalley4U
Help your child go from coding basics to building real-world applications with a personalized, project-based learning pathway. Our year long coding program is designed for beginners as well as students with prior coding experience, focusing on practical skills, creativity, and real-world application development. Course gets renewed every 12 weeks and promoted to next levels appropriately ⸻ What Students Will Learn This program introduces students to the world of coding and, for advanced learners, helps translate concepts into real-world software and web applications. Programming Languages Offered Each student learns ONE primary programming language, selected based on their interest, aptitude, and goals: • Python Programming A personalized learning pathway is created for every student to ensure steady progress and confidence. ⸻ Real-World Project Development Students apply their skills by building real-world applications that can be showcased in a live marketplace: 👉 https://www.siliconvalley4u.com/swatstore This project-based approach helps students: • Understand how real software products are built • Develop problem-solving and logical thinking • Gain exposure to entrepreneurship and product thinking ⸻ Student Profile & Digital Portfolio (Powered by NexGenKlick) Students build and maintain a digital learning profile using Nexclap, powered by NexGenKlick, where all academic work, projects, blogs, and achievements are organized in one place: 👉 https://www.nexgenklick.ai This profile becomes a long-term portfolio that students can use for: • School applications • Internships and programs • Showcasing skills and projects Free video lessons and coding exercises are provided for the full 6-month duration: 👉 https://nexclap.com/courses ⸻ Blog Writing & Technology Awareness (Guided Activity) Students are encouraged to read about technology trends, domains, and tools, and write blogs to strengthen understanding and communication skills. • Blogs are reviewed with detailed feedback • Selected blogs are published on our website and social channels: 👉 https://www.siliconvalley4u.com/blogs This is a guided activity, not a formal class session. Students are expected to invest time outside class. ⸻ Who Is This Program For? • Beginners with no prior coding experience • Students with some coding background looking to build real projects • Kids and teens interested in coding, web development, and software creation ⸻ Cancellation Policy • No cancellations or refunds once the program begins • Applies to the full 12-week duration ⸻ Why Choose This Coding Program? • Personalized learning paths • Real-world application development • Portfolio and profile building • Flexible make-up classes • Long-term skill and career orientation ⸻ 👉 Enroll Today & Help Your Child Build Skills That Matter
Online
Ages 10-18 years

BHCCClass: Python for Beginners 2026
71%
by Siliconvalley4U
A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!
Online
Ages 6-18 years
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